Some big changes to our PvP gear and PvP environment 5.3 patch

85 and above players toughness becomes 65%. Almost all PvP equipment toughness are removed. Players can still use the toughness gems and enchants. PvP gear still retain the PvP the intensity. The PvP Sets toughness reward PvP intensity. Treatment Specialization and mixed Profession Act Specialization by more PvP strength bonus to improve combat fatigue PvP gear better treatment Specialization. Conquer equipped item level increased to 496 (from 493 upwards). Elite equipment item level reduced to 496. The essence of this equipment into a prestige enhancement big changes: the battlefield, Rated Battlegrounds and Arena added item level cap. All equipped item level is reduced to 496 (ie conquer equipped item level). This restriction even includes conquer more than the item level cap items, such as weapons. In addition, some of the changes we discussed previously will achieve: the patch does not contain the new season (including 5.3), and buy weapons this season 7250 Conquest Points requirements will be removed, but need to buy elite items conquer The points requirements still need to meet. Once you reach 27,000 points this season, Conquest Points requirements, players will be able to use the honor points to buy oppressive Gladiator equipment. Joined conquer points to catch up with the upper limit. You can read our [5.2 and subsequent versions of PvP gear] to get more content on these changes.

We are taking these measures because we want to bring more potential competitors by those who love PvP players to improve PvP (this will make the line up faster, and provide the conditions for the queuing system to improve), and let the Warcraft incredible fun in the world can be more easily be familiar with more players. We expect these changes to be able to produce some important effects. First of all, we feel that these changes will still retain our most important design goals: PvP still come from the best equipment in PvP. Since all other equipment item level will be reduced to 496 levels to conquer equipment, the conquest of equipment has been there will be a huge advantage, because it PvP strength (the familiar is not item level). Even honor equipment, because it comes with a considerable amount of PvP strength than the normal difficulty and Heroic difficulty damage in PvP equipment. For example, the hero Stormforged weapons and conquer weapons in PvP item level, they have the same primary attribute, vice properties and endurance. Although the the PvE weapons will cause considerable damage, but it will still PvP weapons, PvP strength is lower than the conquest of the damage of weapons.

We also believe that these changes will make it easier for those who are yet to participate in PvP players to try, or encourage those few PvP players to be more involved. Although their injuries than players wearing PvP gear, but they have the same survival, endurance and toughness. Damage the gap should not be large enough to spike opponents wearing PvP gear. We look forward to these improvements allow the hope of showing off their skills of high-end players and just want to participate in PvP, players will be able to have fun without wearing body PvP Sets are interested in more PvP arena. This is a World of Warcraft enormous changes, although the changes may be more suitable for the new season and even the beginning of the piece of information, but we strongly feel that the current situation of the equipment should be resolved as soon as possible. We think that this solution will help us achieve our design goals, and create a more positive, with a competitive and interesting PvP environment. We know the concerns and questions of the players is inevitable, we would like to hear your thoughts on this topic. We invite you to try these changes on the PTR in the PTR discussion forums and other places, we will pay attention to your feedback.

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